My name is Brendyn,

and I don't know how to not make stuff.

I've been a part of a huge amount of bands and music projects, such as Paper Towels. I've had a handful of attempts at YouTube channels, the most recent and substantial of which is The CoolGuyBrendyn Show. I created a vaguely popular relocalization patch for my favorite game of all time, the Super Nintendo game EarthBound, called MOTHER 2: Perfect Edition.

Most recently I was the programmer, designer, animator, voice actor, and overall creative mastermind behind Dexter The Hamster, a game whose origins go back nearly 10 years.


Essentially, the arc of my entire life can be traced by the questions “What am I making right now?” and "What am I going to make next?”. When I was little, I was enthralled by behind the scenes stuff. The studio footage from Linkin Park's LPTV videos on early YouTube were on constant rotation. I watched the bonus behind the scenes videos on the Ty the Tasmanian Tiger, and Mortal Kombat: Deadly Alliance GameCube discs over and over. There's not a moment I can remember when I was listening to music, playing a game, watching a movie, etc. that I wasn't thinking about what I would do when, not if, I made my own.

For most of my life I was solely focused on songwriting and music. I was in bands throughout all of middle and high school, busy writing songs, recording, and playing countless live shows. Video games were something I started to feel disconnected from. I felt no pull towards Call of Duty, and the like, that the other people my age seemed so obsessed with. I started to just not really care about games anymore.


Until I played Doom.

Playing Doom on an OSX DOSBox wrapper called Boxer on my MacBook Pro when I was in high school drastically altered the course of my life. It was my gateway to modern gaming.

Learning about the making of Doom gave me the same feeling that watching those old behind the scenes videos did when I was a kid. The words of John Romero were like a drug, making me wish I could do what they did. A craving for game design started to take hold, and likewise I started to become disillusioned with music. I would want to employ game design ideas and philosophies to my songwriting before I had ever tried to make a game of my own.

By 2017, I couldn't help myself. Still surrounded by a world of music, I had started to try to design games without even truly knowing how to make them. By hand, on notebook paper, I started to plan out games I wanted to make. It took me about 2 years from that point for me to actually take the steps to start learning how to do it.

At the end of 2023, I released what might be the last album I ever make, and started shifting focus to making games full-time.

Currently I'm working on Dexter Goes To Hollywood, which is the sequel to the aforementioned Dexter The Hamster, and the full realization of the story that I came up with for that character all the way back in 2017. It's by far the most ambitious and complete game I've ever tried to make. It's been a long development process so far, but I have line of sight on the finish line and hope to have the game released by the end of 2027.


I love making games more than any other creative medium I've engaged with. That has to be true, since it's still all I want to do every day despite how stressful it can be when doing everything on your own. If you'd like to know more about me, or want to work with me, feel free to contact me.

Otherwise,
Thank you for playing!